This page is under development...
Preparing students for success
Student workspace setup
- Basic computer and network technical specs
- Configuring for Online, Hybrid and In-Class learning
- Headsets and peripherals
- Screen/Window setup for using iSee along with other applications
Supervision support
- Assessing student support needs
- Supervisor training
- Supervision environment
Building digital literacy
- Assessing student digital literacy
- Building iSee competancy
- Licence approach
- Social activity integrated approach
- Lesson activity integrated approach
- Digital literacy and cyber safety
- Combining iSee with wider digital literacy
Designing and running a great class
Pre-class organisation
Designing great iSee lessons
Example lessons and use cases
Teaching and trouble shooting
Pre-class organisation
Sections:
- Setting up your iSee session
- Auto-setup via a linked Learning Management System
- Manual setup using the iSee Management Portal
- Ensuring network and device access
- Setting up any accompanying technology, software or hardware
Designing great iSee lessons
iSee is likely quite different from any learning environment you have experienced before. The objective of this section is to help you expand your practice to understand iSee's strengths and the principles of good lesson and activity design that will help you with your approach. If we get this right, use of iSee for either virtual learning or a classroom digital activity can be transformative for student engagement and long term success.
More than anything, iSee is an opportunity.
It's an opportunity to rekindle and grow positive relationships
It's an opportunity for students to build meaning, accomplish and become
It's an opportunity to create learning places where students feel they belong
Helping you create these opportunities is iSee's purpose
As a teacher - capturing these opportunities for yourself and your students comes when you understand how to design iSee lessons and activities that harness iSee's unique capabilities to transform your education experience with your students.
Design lenses
1.
Principles in lesson design for iSee:
Individual agency
Social and Emotional engagement
Teamwork
Sense of place
The nature of games - infinite and non-zero sum games
1. Is iSee the right tool for your purpose? - Purposeful pedagogy checklist (based on feedback from Beth Hodson at Aurora)
iSee is a great choice if your activity involves:
- Student-Student interaction such as group work and relationship building
- Exploration and engagement
- Student agency and inquiry
- Relaxation and play
- Sense of place
- 3D content or immersive experiences
- Curation and co-creation/construction
Other solutions may simpler for:
- Direct instruction
- Oral presentations/Lectures/seminars
- Structured meetings with a sequential speakers
2. Being clear with the goals fo rthe lesson
Add text
Example classes and lesson plans
Overview - these example lesson plans are based on classes developed by iSee users, but have been generalised to protect intellectual property and aid in adaptation to specific needs.
Home room/wellbeing
Socialisation and wellbeing class/home room for isolated and anxious students (NT schools)
Placeholder image
STEM challenge class
Team collaboration challenge using inquiry and project based learning for STEM engagement and deep learning (QVSA/Solid Pathways)
Placeholder image
Class showcase
Creating, currating and critiquing a showcase of class work for internal or external use (Aurora College)
Placeholder image
Gamified language lesson
Using gamification to increase engagement, practice and cultural context for language learners (Qld VLA, NSW Languages trial)
Placeholder image
My learning place
Co-creating the learning space with students for cultural and social engagement (Aurora Indigenous project)
Placeholder image
Teaming with AI
Capturing the process of student learning while collaborating with AI (proposed in discussion with Sarah Prestridge)
Placeholder image
Virtual excursion
Taking your class on a virtual excursion to support learning goals (QVSA)
Placeholder image
Debating practice
Preparing students for a virtual or face to face debate (Aurora)
Placeholder image
Student club activity
Setting up successful club activities to support student interests and social development (STEM Girlpower - also proposed by BSDE and VSV)
Placeholder image
Peer math lesson
Engaging math lessons using peer learning and instruction (Aurora - jigsaw math lesson)
Placeholder image
3D modeling lesson
Students build a 3D model and share it with friends (QVSA)
Placeholder image
Immersive experience creation
Students work in teams to develop an interactive immersive experience that demonstrates mastery of a topic area (proposed with Sarah Prestridge and Ormiston College)
Placeholder image
Teaching and trouble shooting
Sections:
- Executing your runsheet
- Picking up and managing problems early
- Diagnosing issues and finding help
Learning activity ideas
Think-Pair-share
A great way to deepen learning, get students talking (even the shy ones) and put students 'in' the problem.
Pose a question and give the students time to reflect and gather their key points - usually 1-5 minutes. Then have the students move into pairs and find some space to share their thoughts with each other - noting differences in responses and any questions arising.
Now that the students have derisked sharing their responses you can bring the class back together and have them share with the wider class.
Carousel Brainstorm
-
Text, text, text
Gamification
-
- Text, text, text
Place Links
-
- Text, text, text
Jigsaw
- Text, text, text
Roleplay
-
- Text, text, text
Virtual Diorama
-
- Text, text, text
Scavenger Hunt
-
- Text, text, text