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Preparing students for success


Student workspace setup

  • Basic computer and network technical specs
  • Configuring for Online, Hybrid and In-Class learning
  • Headsets and peripherals
  • Screen/Window setup for using iSee along with other applications

Supervision support

  • Assessing student support needs
  • Supervisor training
  • Supervision environment

Building digital literacy

  • Assessing student digital literacy
  • Building iSee competancy
    • Licence approach
    • Social activity integrated approach
    • Lesson activity integrated approach
  • Digital literacy and cyber safety
  • Combining iSee with wider digital literacy


Designing and running a great class


Pre-class organisation

Designing great iSee lessons

Example lessons and use cases

Teaching and trouble shooting


Pre-class organisation

Sections:

  1. Setting up your iSee session
    1. Auto-setup via a linked Learning Management System
    2. Manual setup using the iSee Management Portal
  2. Ensuring network and device access
  3. Setting up any accompanying technology, software or hardware

Designing great iSee lessons

iSee is likely quite different from any learning environment you have experienced before. The objective of this section is to help you expand your practice to understand iSee's strengths and the principles of good lesson and activity design that will help you with your approach. If we get this right, use of iSee for either virtual learning or a classroom digital activity can be transformative for student engagement and long term success.

 

More than anything, iSee is an opportunity.

It's an opportunity to rekindle and grow positive relationships

It's an opportunity for students to build meaning, accomplish and become

It's an opportunity to create learning places where students feel they belong

Helping you create these opportunities is iSee's purpose

 

As a teacher - capturing these opportunities for yourself and your students comes when you understand how to design iSee lessons and activities that harness iSee's unique capabilities to transform your education experience with your students.

 

Design lenses

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Principles in lesson design for iSee:

Individual agency

Social and Emotional engagement

Teamwork

Sense of place

The nature of games - infinite and non-zero sum games

1. Is iSee the right tool for your purpose? - Purposeful pedagogy checklist (based on feedback from Beth Hodson at Aurora)


iSee is a great choice if your activity involves:

  • Student-Student interaction such as group work and relationship building
  • Exploration and engagement
  • Student agency and inquiry
  • Relaxation and play
  • Sense of place
  • 3D content or immersive experiences
  • Curation and co-creation/construction

 

Other solutions may simpler for:

  • Direct instruction
  • Oral presentations/Lectures/seminars
  • Structured meetings with a sequential speakers

2. Being clear with the goals fo rthe lesson

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Example classes and lesson plans

Overview - these example lesson plans are based on classes developed by iSee users, but have been generalised to protect intellectual property and aid in adaptation to specific needs.

Home room/wellbeing

Socialisation and wellbeing class/home room for isolated and anxious students (NT schools)

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STEM challenge class

Team collaboration challenge using inquiry and project based learning for STEM engagement and deep learning (QVSA/Solid Pathways)

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Class showcase

Creating, currating and critiquing a showcase of class work for internal or external use (Aurora College)

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Gamified language lesson

Using gamification to increase engagement, practice and cultural context for language learners (Qld VLA, NSW Languages trial)

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My learning place

Co-creating the learning space with students for cultural and social engagement (Aurora Indigenous project)

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Teaming with AI

Capturing the process of student learning while collaborating with AI (proposed in discussion with Sarah Prestridge)

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Virtual excursion

Taking your class on a virtual excursion to support learning goals (QVSA)

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Debating practice

Preparing students for a virtual or face to face debate (Aurora)

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Student club activity

Setting up successful club activities to support student interests and social development (STEM Girlpower - also proposed by BSDE and VSV)

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Peer math lesson

Engaging math lessons using peer learning and instruction (Aurora - jigsaw math lesson)

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3D modeling lesson

Students build a 3D model and share it with friends (QVSA)

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Immersive experience creation

Students work in teams to develop an interactive immersive experience that demonstrates mastery of a topic area (proposed with Sarah Prestridge and Ormiston College)

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Teaching and trouble shooting

Sections:

  1. Executing your runsheet
  2. Picking up and managing problems early
  3. Diagnosing issues and finding help

Learning activity ideas


Think-Pair-share

A great way to deepen learning, get students talking (even the shy ones) and put students 'in' the problem.

Pose a question and give the students time to reflect and gather their key points - usually 1-5 minutes. Then have the students move into pairs and find some space to share their thoughts with each other - noting differences in responses and any questions arising.

Now that the students have derisked sharing their responses you can bring the class back together and have them share with the wider class.

Carousel Brainstorm

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Gamification

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Place Links

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Jigsaw

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Roleplay

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Virtual Diorama

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Scavenger Hunt

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