Learning activity ideas


Think-Pair-share

A great way to deepen learning, get students talking (even the shy ones) and put students 'in' the problem.

It's a simple process of posing a problem, have students think about it themselves and do a little research if necessary, share their thoughts with another and then examine any differences or questions arising. In an extension the pairs can also share their discussion with the wider class or do a personal reflection on the activity and what they learned.

Carousel Brainstorm

A great way to get students thinking and bouncing ideas off each other while avoiding the conversation being dominated by extraverts.

Create a series of notepad boards around the space with the brainstorming question at the top. Have the students spread out amongst the boards and rotate between them at set intervals. At each board the student reads any pre-existing ideas on the board and then responds with their own.

Gamification

A great way to keep students engaged in repetitive tasks needed to re-enforce basic skills and knowledge or have them explore the consequences of different courses of action.

The number of possible games are only limited by your imagination but there are a few things to keep in mind:

  1. Games don't need to be competitive
  2. Having students help create the game usually leads to deeper learning outcomes
  3. If a student is losing all the time while others are winning all the time they won't be engaged for long

Place Links

A great way to help students learn and retain concepts is to examine and share ideas in the context of place.

To use 'place' you can either take students on a virtual excursion using a 360 image and the iSee 'Holodeck', or you can have the students break down a problem or argument into a series of steps that they can place around an environment as signposts on a journey. This is especially good if there are decision points along the way that create multiple branches of thinking or consequences.

 

 


Jigsaw

A great way to help students focus, become the expert in an area and experience helping others to understand.

In the jigsaw method students are broken into groups where the number in each group is equal to the number of topic areas. Each group then sends one person to each of the topic area zones where they work together to investigate and learn about the topic. Members then return to their group and teach the group about what they have learned.

Roleplay

A great way for students to explore the world from different perspectives and practice strategies for future scenarios they may experience.

Roles can either be assigned by the teacher, or be developed with or by the students. Students can either create a dialogue for their characters or participate in a Q&A session as their character (note that their character may be themselves but in a particular scenario). The roleplay can either be in front of the group or recorded by their ow group for later analysis and feedback.

 

 

Virtual Diorama

A great way to help students capture and share their learning while using a wider range of multimedia, digital creativity and curation techniques.

Students can work individually or in teams to create their dioramas and use a combination of 2D multimedia and 3D object content - either created in iSee on in 3rd party applications.

If the dioramas are curated within a large iSee environment then they can be used as a showcase to display work to the school and wider community.

 

Scavenger Hunt

A great example of a game that can be created and played within iSee and used as an ice breaker or fun introduction, study break or conclusion to a topic area.  

While the typical way to run a treasure hunt activity is for the teacher to create a series of clues written or pictorial clues on boards distributed around the virtual space for students to follow, a fun approach that engages students in deeper learning is to have them create the treasure hunt for the teachers to complete at the conclusion of the topic.